Archaica

Archaica is a dark pack, and spits on those of light natures. They are rooted in the Old Farm, and defensive of their stability.

Leadership
Aporia Moros has been leading the pack since it's formation in Summer, Year Three

Pronunciation
( are - kai - kah )

Meaning
Derived from 'archaic', meaning 'ancient, bygone', also bears resemblance to 'archive', meaning 'an accumulation of knowledge and records'.

Symbol
A peach with some green poison dripping off of it.

Motto
"As I am your Queen, you are my claws to strike down the weak and unworthy."

Activity Rules
Have active threads working your actual job, on occasion. If all of your threads are outside the territory all the time, you will be seen as lazy IC and being punished accordingly. Two-week rule applies.

Knowledge
The gathering and preservation of knowledge by any means, particularly that of the nature of the Healing and Poison skills, is one of their primary goals. The knowledge they gain is trained into all members, to further their common goals. Acting blindly or through stupidity is an unwritten pack offense - intelligence is valued among members.

Stability
This pack is extremely defensive of its assets, and will react with all violence to any perceived threat to their stability. Any moves made on their land, power, or members are met with violence. Violence within the pack is kept to a minimum and punished harshly.

Conquest
To sate the need for land, stability, and resources, they follow a thorough cycle of conquest, to bring down enemies and further their own power. Other packs are threats to their stability, and will be dealt with accordingly. Many of the members thrive on conflict, and this need is not ignored.

Recruiting
Archaica recruits carefully. All potential members are evaluated by the Queen. They are currently actively recruiting, and will consider those that come.

Guests and Visitors
Outsiders are frowned upon. The only good guest is one that is looking to join. In the case of a guest who desires to bring forth an alliance, they are brought before the Queen for evaluation.

Summer, Year Three
Aporia brings her wolves together and officially forms the pack. They reside in the Old Farm.

Fall, Year Four
Archaica is set upon by the remnants of Ikanzi and Alfheimr, in order to cleanse the lands from their evil. It is successful, and the pack, with it's two lone remaining members, is driven away from the Old Farm.

Related

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 * Sverige
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 * Divum
 * Alfheimr
 * Orior