Healing

Using plants (see 'known curatives.'), the user is able to create poultices to heal others in various different ways. Once the character has reached apprentice level, they can also begin to learn poison, the use of plants for ill effects instead of beneficial. New curatives can always be discovered in character, but they do require administrator approval first before becoming accepted.

The healing process is not a "quick fix" for torn flesh or broken bones. A minimum of a week will usually be needed to completely mend rent flesh and muscle or mild to moderate bruises, strains and sprains. Upwards of a couple of weeks is generally necessary for deep wounds and serious bruises, strains and sprains. Four to six weeks will be needed for broken bones to completely mend. As the skill level of the healer increases, and the amount of ingredients that they can use increases, this can be shortened slightly, but those are general guidelines.

Beginner
A beginner may make mildly effective remedies out of one to two different ingredients. There are still many things they do not know how to cure entirely, though they can provide some very basic relief.

Apprentice
The effectiveness of the poultices increases as the user begins to learn different ways to make use of an ingredient, unlocking its full potential. Still, remedies remain failry simple, only up to three to four ingredients. They can provide greater relief and cure many common ailments or injuries.

Adept
Adepts can make more complicated curatives of up to five ingredients. They are better at healing physical injuries and, with the use of certain elemental skills, such as spirit or water, may learn to begin healing unseen, internal injuries. They can cure most ailments, injuries or disease save the very rare ones.

Master
There is little in the way of illness and injury that a master cannot fix. Their potions may have upwards of 10 ingredients, which may be made even more effective alongside the use of certain elemental skills.

Champion
Once a champion puzzles out how to deal with certain ailments, it stands no chance against their healing abilities. In fact, a champion healer can cause a wolf to be healed in only a few days, versus a week, due to their intimate knowledge of the curatives necessary. Elemental skills are not necessary to be used with a champion healer's knowledge.

Related

 * Home
 * Sverige
 * Skills
 * Known Curatives
 * Poison
 * Classes
 * XP